Points Available:
30
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Summoner's Wrath
Improves the following Summoner Spells:
Exhaust:
Reduces target's Magic Resist and Armor by 10
Ignite:
Increases Ability Power and Attack Damage by 5 while on cooldown
Surge:
Increases Ability Power and Attack Speed gained by 10%
Ghost:
Increases Movement Speed bonus to 35%
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Brute Force
+1/2/3 Attack Damage -
Mental Force
+1/2/3/4 Ability Power -
Butcher
Basic attacks deal 2/4 bonus damage to minions and monsters -
Alacrity
+1.5/3/4.5/6% Attack Speed -
Sorcery
+1/2/3/4% Cooldown Reduction -
Demolitionist
Basic attacks deal 10 bonus damage to towers -
Deadliness
+1/2/3/4% Critical Strike Chance -
Weapon Expertise
+10% Armor Penetration -
Arcane Knowledge
+10% Magic Penetration -
Havoc
Increases damage dealt by 0.5/1/1.5% -
Lethality
10% Critical Strike Damage -
Vampirism
1/2/3% Life Steal -
Blast
+0.25/0.5/0.75/1 Ability Power per level
(4.5/9/13.5/18 Ability Power at champion level 18) -
Sunder
+2/4/6 Armor Penetration -
Archmage
Increases your Ability Power 1.25/2.5/3.75/5% -
Executioner
Increases damage dealt by 6% to targets below 40% Health -
Summoner's Resolve
Improves the following Summoner Spells:
Revive:
Grants a massive Movement Speed boost for a short duration upon reviving
Cleanse:
Increases duration of disable reduction by 1 second
Heal:
Increases Health restored by 15%
Smite:
Grants 10 bonus gold on use
Garrison:
Allied Garrisoned turrets deal 50% splash damage
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Resistance
+2/4/6 Magic Resist -
Hardiness
+2/4/6 Armor -
Tough Skin
Reduces damage taken from minions and monsters by 1/2
Note:
This mastery reduces damage by either 1 or 2, not by 50%. -
Durability
+1.5/3/4.5/6 Health per level
(+27/54/81/108 Health at champion level 18) -
Vigor
+1/2/3 Health Regen per 5 seconds -
Indomitable
Reduces incoming damage by 1/2
Note:
This mastery reduces damage by either 1 or 2, not by 50%. -
Veteran's Scars
+30 Health -
Evasion
Reduces the damage taken from area effect abilities by 1/2/3% -
Bladed Armor
Returns 6 damage against minion and monster attacks -
Siege Commander
Reduces the Armor of nearby enemy towers by 10 (does not stack) -
Initiator
Increases Movement Speed by 1/2/3% when above 70% Health -
Enlightenment
+0.15/0.3/0.45 Cooldown Reduction per level
(+2.7/5.4/8.1% Cooldown Reduction at champion level 18) -
Honor Guard
Reduces damage taken by 0.5/1/1.5% -
Mercenary
Gain 8/16/24 bonus gold on champion kills and assists
(50% reduced effect on the Crystal Scar). -
Juggernaut
Increases your maximum Health by 3% and reduces the duration of incoming disables by 10% (stacks multiplicatively). -
Summoner's Insight
Improves the following Summoner Spells:
Teleport:
Reduces cast time by 1 second
Promote:
Increases promoted minion's bonus defensive stats by 15%
Flash:
Reduces cooldown by 15 seconds
Clarity:
Increases Mana restored by 20%
Clairvoyance:
Increases duration by 2 seconds -
Good Hands
Reduces time spent dead by 4/7/10% -
Expanded Mind
+4/8/12 Mana per level
(+72/144/216 Mana at champion level 18)
or +4/7/10 Energy (flat bonus) -
Improved Recall
Reduces the cast time of Recall by 1 second and Enhanced (Dominion) Recall by 0.5 seconds. -
Swiftness
+0.5/1/1.5/2% Movement Speed -
Meditation
+1/2/3 Mana Regen per 5 seconds -
Scout
Increase vision range of wards by 5%
Note:
Affects any ward you place, including Wriggle's. -
Greed
Gain an additional 0.5/1/1.5/2 gold every 10 seconds -
Transmutation
+1/2/3% Spell Vamp -
Runic Affinity
Increases the duration of shrine, relic, quest, and neutral monster buffs by 20% -
Wealth
Increases starting gold by 20/40 -
Awareness
Increases experience gained by 1.25/2.5/3.75/5%
Note:
Jungle experience is being increased to make this mastery optional. -
Sage
Gain 40 bonus experience on champion kills and assists
(50% reduced effect on the Crystal Scar) -
Strength of Spirit
Increase Health Regen per 5 seconds by 0.4/0.7/1.0% of maximum Mana. -
Intelligence
+2/4/6% Cooldown Reduction -
Mastermind
Reduces the cooldown of your Summoner Spells by 15%.
OFFENSE:0
DEFENSE:0
UTILITY:0
– Met48